In recent years, Gamification has become a “buzzword” in various fields such as marketing, product design, software product development, training… and even in business management and operations (Enterprise game). So, what is Gamification? Let’s explore how Gamification is applied in training with HRDC!
1. Concept of Gamification:
Simply put, Gamification is the application of elements, principles, and components from game design (Game’s elements) into areas outside the game industry (which can often feel monotonous). The aim is to make participants feel more excited and engaged, increasing their interaction and participation.
Gamification directly impacts participation and motivation, which indirectly leads to the acquisition of new knowledge and skills for learners. Game-based training always encourages learners to take action, which in turn enhances their skills, promotes memory retention, and improves their knowledge. The purpose of applying gamification in training is to:
- Better engagement with learners, narrowing the gap between learners and between instructors and learners in a natural, gentle manner.
- Create motivating factors, stimulate curiosity, and foster excitement for learners to participate in activities through behavioral psychology models.
- Effectively convey lesson content and messages by summarizing the meaning of the game.
- Create a comfortable, fun atmosphere to help learners actively engage in learning.
Gamification is an extremely effective training method. Therefore, it is important to use gamification, in general, and gamification in training, in particular, with the right purpose and in ways that align with different teaching environments and formats.
(To be continued)
Additionally, you may find the following related topics interesting:
- Gamification and its application in training (Part 2)
- Effective customer experience management methods
- Change management and perspectives from the business (Part 1)