3. Five Steps to Effectively Apply Gamification in Training. Step 1: Identify the Participants and the Context for Implementing Gamification The first and crucial step…
In recent years, Gamification has become a “buzzword” in various fields such as marketing, product design, software product development, training… and even in business management…
Training effectiveness evaluation plays a key role in improving the quality of training, enhancing resource utilization, and increasing the accountability of the training organization. To…
The Kaufman Model in Training Effectiveness Evaluation is a model developed from the 4-level model of Kirkpatrick. 1. Concept of the Kaufman Model The 5-level…
The CIPP model, proposed by L.D. Stufflebeam, consists of four key evaluation components: Context, Input, Process, and Product. 1. Concept of the CIPP Evaluation Model…